Flipping through several mechanics right now, and I decided to change some stuff here and there..
- Small Guns/Big Guns/Energy Guns have been merged to the "Firearms" Skill.
- The Unarmed and Melee Skills are now merged into the "Close Quarter Combats" Skill.
Much like the paragraph above, it just makes more sense for me to have both of these skills merged together.
- Reduced number of Skillpoints through levelups.
As a result to the removal and merging of skills, ofcourse the maximum amount of skillpoints would be too high, only leading to Jack-of-all-Trades Characters. So the amount of skillpoints to raise your skill per level has been reduced. This will need some finetuning later to not make it too harsh, ofcourse.
- Eyeshots have been removed.
Playing the original Fallout titles, combat at the mid-to-endgame always was just about shooting the baddies eyes if possible. I kind of find this a bit bland, seeing as eyeshots were way too powerfull, rendered aiming at other bodyparts almost obsolete and ended the fight too quick (not even mentioning that it seems to be a bit over the top to aim at an opponents eyeball from 300 metres away with a pistol ;-) ) The chance to hit the head instead has been a bit lowered too, aswell as the AP needed to perform this action have been highered. Hopefully, this will make fights a bit longer and aiming at other bodyparts as more viable choices throughout the combat.
- All weapons will have the option to throw them.
Heard it right there, in desperate times, when there is no ammo left and the only viable choice would be to throw your rifle in the opponents face, you are now given the opportunity to do that. ;-) More of a gimmick or the last resort of hope in combat, then an actual powerful option.
Also, some more minor stuff, have made my homework on the Illinois and Michigan area, landmarks, cities and the like, so it's very likely you'll see (the remains) of some cities and places you probably know, or maybe even live in. Worldediting is almost done, so maybe I will post some examples of locations you'll be able to visit. That's about it for now, next time you'll get to know a few of the ingame factions, receive a bit more knowledge about what's going on in the world etc.
Regards,
Frank
Oh hell, ive been waiting for someone to do this a long time. I always wondered why hand to hand and melee weapons couldnt be one skill.
ReplyDeleteIm looking forward to make a pistol-thrower ;)